home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Buzz 5
/
Buzz 5.adf
/
Articles
/
NewGameReviews.04
/
NewGameReviews.04
Wrap
Text File
|
1994-12-28
|
13KB
|
423 lines
REVIEW 4
çddf,faa,afa,aaf,faf,ffa,aff
«Heimdall2
·-------------------
¾ Heimdall2 for the Amiga CD32
²BRIEF DESCRIPTION
¹Heimdall2 is an isometric, graphic,
arcade/adventure game in the same vein
as Heimdall1. Puzzles must be solved,
monsters killed, and spells cast in
order to restore peace finally in the
Norse Heavens.
²AUTHOR/COMPANY INFORMATION
¹Name: The 8th Day
Address: Core Design Ltd
55 Ashbourne Road
Derby DE22 3FS
UK
Telephone: +44 (0)332 297797
Fax: +44 (0)332 381511
²LIST PRICE
¹34.99 (UK). I paid 27.95 mail order.
²HARDWARE
¹A CD32 and a joypad. A 2 button
joystick will NOT be good enough as
the two paddle buttons on the top are
used for combat, and the 'start'
button is important too.
¶A decent sound system will help give
you the full benefit of the CD
soundtrack.
I can't comment on whether the game
will work with CD-ROM drives.
²COPY PROTECTION
¹ Invisible.
²MACHINE USED FOR TESTING
¹PAL CD32. I ran the game with the
machine in NTSC mode, and the game
worked just about OK, though the
picture was slightly off the bottom of
my monitor. You'll have to guess with
the title screen though, so I'd run
this in PAL with a monitor if you can.
²REVIEW
¹There is a brief loading period before
customary credits appear on the screen
for Core Design and The 8th Day (both
nicely drawn). Immediately there is a
CD soundtrack playing in the
background. There is a very brief
animation of some Norse guy (Heimdall
himself I presume) before we are
presented with a screen offering us
the option of starting a new game or
of using a previously saved one.
My first impressions are both good and
bad - the music is excellent, but
there is no intro animation. Even
Heimdall1 had a series of still
pictures with text that described the
background story behind the game. An
¶opportunity was really missed here.
The intro animation for Premiere, by
the same team, was very good, and I
was hoping to see something special
from them in Heimdall2.
Still, the music IS nice. I had
already loaded the CD into my normal
player to check out the music tracks.
There is about 25 minutes worth of
music - 8 or so tracks, all of it
nice, original, orchestral-style stuff
(though using excellent samples as
opposed to real instruments I think!).
Don't get too excited though, as there
is one 3 minute passage that you will
get to know REALLY well! (Shades of
"Liberation" here.)
The lack of an intro animation means
that I had to read the manual in order
to pick up the story. In short, you
have to recover 4 pieces of a broken
amulet that, when assembled, will give
you the power to stop the evil Norse
God Loki from wreaking havoc over the
mortal world. You play 2 characters,
Heimdall and a Valkyrie named Ursha.
There seems little need for there to
be 2 characters as both behave
similarly and no puzzles seem to
require you to be one or the other.
Still, you have two inventories in
which to store objects and another
character to switch to halfway through
a fight when the other is about to
die.
There are three main levels of
exploration in Heimdall2. Firstly,
there is a sort of heavenly area that
is made up of portals. Entering a
portal (you need to find the relevant
Talisman first) will teleport you to a
¶world that you can freely explore,
killing things, solving puzzles, etc.
These worlds are explored by selecting
an island on a map screen, whereupon
your ship sails there. There are also
shops where helpful objects can be
purchased and other items sold.
Each island consists of a series of
locations with exits at the edge of
the screen. There is a forced
perspective (as in "D-Generation"),
meaning that pushing up on the joypad
actually makes your guy move up-left.
You get used to it very quickly.
Unlike in D-Generation, you cannot
move diagonally in Heimdall2, and this
helps to makes things less confusing
in my opinion. You will soon notice
that both the graphics and the
animation are of a very high standard.
This is presumably a straight port of
the A1200 version of the game, with an
added CD soundtrack. Still, I'm not
complaining. Loading is for once well
organised, never taking more than
10-15 seconds. Most islands are
loaded in their entirety in that time,
so there is no more loading for the
immediate future, and it makes a real
difference.
You will soon find yourself in a
fight, and this is a good time to
start drawing comparisons with the
original Heimdall. Fights in the
first game happened almost by surprise
- there was no monster visible on the
screen, and suddenly you would find
yourself having to kill something.
This involved clicking on one of three
buttons with the mouse - Attack,
Defend or Spell. Heimdall2 is little
different except that the fighting
¶takes place in the normal environment
and you can run away from monsters as
a result. The fights are just as
unsophisticated, but the two paddle
buttons are used for attack and defend
and the red button for spells. The
game can be paused at any time and the
inventory screen entered - from here,
objects can be shuffled about, things
eaten/dropped, and spells mixed. As a
result, no-one will find themselves
dying desperately quickly, so the game
is more accessible to the casual
adventurer.
The puzzles involve the standard
moving of one object from one place to
another, along with more physical
things such as having to get from "A"
to "B" without touching the spikey
ball. The solutions are generally
obvious after a little bit of thought,
but some things are a little obscure.
The gameplay is not totally linear
either, and the islands and indeed
worlds can be explored in any order
within reason. Herein lies one of the
major quirks (see BUGS).
Spell casting is achieved in a manner
similar to Dungeon Master in that a
spell is assembled from a series of
runes and then cast. Stronger spells
use up more 'mana' that can be
replenished using potions. Spells are
discovered on parchments that are left
here and there.
I have been playing the game quite a
lot for a few days now, and I feel
that I am well towards finishing it.
So, don't expect a life-long challenge
(like Dungeon Master and other RPGs),
though I guess I could be pleasantly
¶surprised and find that there is a lot
more. I was hoping that at some point
the background music would change once
I made it to an new world, but it
seems that was a little too much to
ask. There is no option to turn it
off of course, though without it I
would imagine the game would sound
sparse, as sound effects are few and
far between. Speech would have been
nice too, instead of having text
appearing on the screen, but I would
rather have no speech than have the
atmosphere ruined by some poor quality
acting!
²DOCUMENTATION
¹There is a hefty book that explains
the use of a double CD case, but this
is in 4 languages. The instructions
are clear and not too serious either,
which is nice. The game feels
reasonably intuitive anyway. There
are some spaces left for you to write
in the spells that you will discover
during the games. However, there is
not enough space to do this
successfully, which is a shame. I
needed to refer back to the
instructions only a few times, and I
found it easier to note down the
spells on a bit of paper.
²LIKES
¹I like a lot about this game.
Heimdall1 infuriated me in that it was
wonderful graphically, but accessed
the disk a lot and would not hard disk
install. The gameplay was exciting,
but the puzzles were often obscure,
and it was too easy to make a mistake
that would require you to start again
¶from your last saved position.
Heimdall2 feels much more polished,
and I feel confident in trying
different things as I know that it is
unlikely that I will die instantly or
without warning. Dropped objects do
not vanish into thin air - they remain
where you leave them. Objects sold at
shops will be available for you to buy
again later, so these places also act
as pawnbrokers!
The music is wonderful, and that is
always an important factor for me. At
present, the only real advantage of
owning a CD32 is in order to play
games with great soundtracks, so it
annoys when companies rush releases
and don't bother to make one (e.g.,
James Pond 3, Frontier). Hopefully,
it means more work for unemployed
musicians like myself too!
The graphics are of a high standard
too, and the general atmosphere is
very... well... viking-like. Ursha
does walk a bit strangely though....
²DISLIKES AND SUGGESTIONS
¹One thing that annoyed me slightly is
that unlike the floppy version, the
game does not support a mouse in the
other controller port. This meant
that all inventory operations/spell
mixing had to be done with the
controller. This seems a ridiculous
thing to have taken out of the game,
especially when so many CD32 owners
must have mice hanging around (in
order to play Diggers and Liberation),
and even if they haven't, there seems
no harm in leaving the code to support
it in place.
¶
In practice, you don't have to move
the cursor either very accurately or
over large distances so it doesn't
really affect the gameplay much.
You'll get used to it.
²COMPARISON TO SIMILAR PRODUCTS
¹For the CD32, there are only a few
adventure games available of this
type, Liberation being an obvious
choice, though in reality they are
very different games. Heimdall2 is
cartoony in nature, and the action is
never desperately fast and furious.
You will have plenty of time to gently
wander about, scratching your head.
The forced perspective viewpoint is
reminiscent of the old Ultimate games
such as Knightlore and Alien8 (and
Nightshade too I suppose) and it works
well, as it did in the first game.
This viewpoint avoids the problem of
having exits 'out of the screen' such
as you might have had in a game such
as Monkey Island 2. In reality, the
game is quite close superficially to
its predecessor, though it feels much
more tightened up and polished. There
are few games that can touch it,
really. Easily one of the best
adventures ever on the Amiga.
²BUGS
¹I did manage to crash the game
consistently at a particular point
with an 'unable to allocate enough
memory' error, though I was attempting
to do something that most sane people
would not (dropping all my belongings
¶çddf,faa,afa,aaf,faf,ffa,aff
¹in one location). It also crashed
unprovoked when I attempted to slash
the bars in the prison in the King's
Dungeon with my sword.
One thing I haven't mentioned yet is
the saving system, and this is my main
gripe in this area. When you have
completed a world, you return to the
heavens and the entry portals, and
there is a 'restart book' that you can
pick up. This allows the save game
option to work. The problem is that
when you reload the game, the save
game book reappears leading you to
believe you are now free to save the
game whenever you want simply by
returning to the heavens and picking
up the book, etc. In practice, this
only starts to confuse the game and it
loses track of where you have been and
where you haven't. Thus, you end up
picking up the same objects twice by
revisiting areas that you have already
visited. In general, this save game
system feels a bit loose and buggy.
Nothing too scary though -- just watch
out for it.
²VENDOR SUPPORT
¹None mentioned - presumably they don't
want you ringing them up asking for
tips!
²WARRANTY
¹None mentioned.
²CONCLUSIONS
¶¹Well, I had hoped to finish the game
before I wrote this review, but I have
got stuck again unfortunately.
However, I don't imagine I will be
stuck for long, because really this is
quite a straightforward adventure
game. A walk-through would not take
too long to write. You will delight
in the general atmosphere and
hopefully whistle along with the
really rather nice music. If you
enjoy a pleasant adventure-style
ramble in a well-drawn, cartoony sort
of way, then you'll love this game. I
was very impressed. It was a shame
Heimdall1 wasn't packaged in with it,
especially given the relatively hefty
price-tag, but then CD32 releases are
not known for their generosity at the
moment. I say buy it, though try and
get it for less than the full price if
you can through mail order.
¢I give Heimdall2 for the CD32 ...
4 stars out of five.¹
Ç03